Claude Code (Opus)
Most builds, planning and reviews
How I build
I don't write code. I write the brief. AI writes the code. I check it like I check an event before doors open.
Every build starts with a plan file. What it is, who uses it, the rules and what done looks like. The AFA games started with 13 hard rules, including offline play from a thumb drive and rounds under 90 seconds.
Each project carries AGENTS.md, CLAUDE.md and DESIGN.md. The AI reads them before it touches the project. Colours, tone, banned words and safety limits go here.
Big builds go in phases with a gate after each. The agent stops, reports and waits for my OK. TALON Console follows 5 phases this way.
Claude Code for most builds. Codex for some. Blink and Google AI Studio for fast prototypes. Suno for music.
Real screen size, real network or none, real crowd. I tested the kiosk games in portrait at 1080x1920, offline, with a 60-second idle reset.
Most builds, planning and reviews
VIWORKS and parts of the AFA games
PROTON speedtest and assembly game
WBEF website
Noir Chapters music
Music release
Data and hosting
Control panel for the Hermes agents
Noir Chapters / Bayang
Audio cinema. Episodic sagas for the morally grey. Each release is one chapter of a larger story about obsession, power and dark romance.
Dark cinematic R&B, produced with Suno AI.
Bayang is released on DistroKid.